Something to look forward to: Microsoft has gradually rolled out its solution to shader compilation stutter since last year. The latest update for the feature, called Advanced Shader Delivery, just ...
Microsoft has unveiled Advanced Shader Delivery (ASD), a new technology aimed at reducing one of the most common annoyances in modern PC gaming: lengthy shader compilation screens. The feature allows ...
AMD’s Advanced Shader Delivery (ASD) technology dramatically reduces game shader loading times by over 95% in supported titles like Forza Horizon 6. PCWorld reports that ASD requires an AMD RDNA GPU, ...
Use left and right arrow keys to seek audio. PC gamers playing the latest titles will be more than aware of shader compilation, a process that can take a few minutes to complete, and one that's a ...
Modern gamers are used to loading up a new game for the first time and being forced to wait multiple minutes while a “compiling shaders” step whirs away, optimizing advanced 3D effects for their ...
Learn about Advanced Shader Delivery in this latest Inside ROG Xbox Ally overview for the ROG Xbox Ally handheld device. The ROG Xbox Ally and ROG Xbox Ally X are now available. Advanced Shader ...
Take a look at this amazing glass shader created in Unity by developer "SettingWinter3336" using Shader Graph in URP. 😲 SettingWinter3336 is planning on creating a tutorial showing how to replicate ...
Microsoft has a fix for long shader compilation wait times. The system is called Advanced Shader Delivery, and it's being first introduced for ASUS ROG Xbox Ally handhelds and games listed on the Xbox ...
Use left and right arrow keys to seek audio. Microsoft is going all-in on handhelds, including some pretty big optimizations in how games are delivered via DirectX. One of the most annoying things ...
The engineers on Microsoft's DirectX team are always busy bees, constantly working on one improvement or another. Today, the team announced that it's taking initial steps to get rid of a perennial ...
A simple fake volumetric light shader effect. It was created for Serious Point Games as part of my studies in shader development. It was created for Unity 6 URP (6000.0.58f1) but it can work in other ...
This shadergraph was created using Unity 6 HDRP, thus a caveat is I am unsure of it's compatibility with previous versions of Unity/Shadergraph and other non-HDRP pipelines. Diffuse, Normal & Mask map ...