This repository demonstrates and gives tools for interoperability between the Unity Engine and CUDA. Specifically, it showcases how to create and render graphical objects (e.g., textures) in Unity and ...
Abstract: Optical beam steering and divergence control is a critical function in free-space optical (FSO) communications. Variable focus liquid lenses (VFLLs) can be used for simultaneous realization ...
Verlet integration is a numerical method used to calculate the trajectory of particles in molecular dynamics. But it's widely used in computer graphics and software simulations to simulate physical ...
Abstract: Bayesian optimization (BO) is a popular method for solving expensive black-box problems. However, when the dimension of the problem increases, the performance of BO decreases dramatically.
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